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    Class TestLoaderBase

    Inheritance
    Object
    UnityEngine.Object
    UnityEngine.ScriptableObject
    AdaptivePerformanceLoader
    AdaptivePerformanceLoaderHelper
    TestLoaderBase
    TestLoaderOne
    TestLoaderThree
    TestLoaderTwo
    Inherited Members
    AdaptivePerformanceLoaderHelper.m_SubsystemInstanceMap
    AdaptivePerformanceLoaderHelper.GetLoadedSubsystem<T>()
    AdaptivePerformanceLoaderHelper.StartSubsystem<T>()
    AdaptivePerformanceLoaderHelper.StopSubsystem<T>()
    AdaptivePerformanceLoaderHelper.DestroySubsystem<T>()
    AdaptivePerformanceLoaderHelper.CreateSubsystem<TDescriptor, TSubsystem>(List<TDescriptor>, String)
    UnityEngine.ScriptableObject.SetDirty()
    UnityEngine.ScriptableObject.CreateInstance(System.String)
    UnityEngine.ScriptableObject.CreateInstance(System.Type)
    UnityEngine.ScriptableObject.CreateInstance<T>()
    UnityEngine.Object.GetInstanceID()
    UnityEngine.Object.GetHashCode()
    UnityEngine.Object.Equals(System.Object)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
    UnityEngine.Object.Instantiate(UnityEngine.Object)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
    UnityEngine.Object.Instantiate<T>(T)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
    UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
    UnityEngine.Object.Destroy(UnityEngine.Object)
    UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
    UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
    UnityEngine.Object.FindObjectsOfType(System.Type)
    UnityEngine.Object.FindObjectsOfType(System.Type, System.Boolean)
    UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
    UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
    UnityEngine.Object.DestroyObject(UnityEngine.Object)
    UnityEngine.Object.FindSceneObjectsOfType(System.Type)
    UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
    UnityEngine.Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    UnityEngine.Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
    UnityEngine.Object.FindObjectOfType(System.Type)
    UnityEngine.Object.FindObjectOfType(System.Type, System.Boolean)
    UnityEngine.Object.ToString()
    UnityEngine.Object.name
    UnityEngine.Object.hideFlags
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.AdaptivePerformance.TestPackage
    Syntax
    public class TestLoaderBase : AdaptivePerformanceLoaderHelper

    Properties

    Initialized

    Declaration
    public override bool Initialized { get; }
    Property Value
    Type Description
    Boolean
    Overrides
    AdaptivePerformanceLoader.Initialized

    inputSubsystem

    Declaration
    public StandaloneSubsystem inputSubsystem { get; }
    Property Value
    Type Description
    StandaloneSubsystem

    Running

    Declaration
    public override bool Running { get; }
    Property Value
    Type Description
    Boolean
    Overrides
    AdaptivePerformanceLoader.Running

    Methods

    Deinitialize()

    Implementaion of Deinitialize()

    Declaration
    public override bool Deinitialize()
    Returns
    Type Description
    Boolean

    True if successful, false otherwise

    Overrides
    AdaptivePerformanceLoaderHelper.Deinitialize()

    GetDefaultSubsystem()

    Declaration
    public override ISubsystem GetDefaultSubsystem()
    Returns
    Type Description
    UnityEngine.ISubsystem
    Overrides
    AdaptivePerformanceLoader.GetDefaultSubsystem()

    GetSettings()

    Declaration
    public override IAdaptivePerformanceSettings GetSettings()
    Returns
    Type Description
    IAdaptivePerformanceSettings
    Overrides
    AdaptivePerformanceLoader.GetSettings()

    Initialize()

    Implementaion of Initialize()

    Declaration
    public override bool Initialize()
    Returns
    Type Description
    Boolean

    True if successful, false otherwise

    Overrides
    AdaptivePerformanceLoader.Initialize()

    Start()

    Implementaion of Start()

    Declaration
    public override bool Start()
    Returns
    Type Description
    Boolean

    True if successful, false otherwise

    Overrides
    AdaptivePerformanceLoader.Start()

    Stop()

    Implementaion of Stop()

    Declaration
    public override bool Stop()
    Returns
    Type Description
    Boolean

    True if successful, false otherwise

    Overrides
    AdaptivePerformanceLoader.Stop()
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