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    Class AdaptivePerformanceConfigurationDataAttribute

    This attribute is used to tag classes as providing build settings support for an Adaptive Performance provider. The unified setting system will present the settings as an inspectable object in the Project Settings window using the built-in inspector UI.

    The implementor of the settings is able to create their own custom UI and the Project Settings system will use that UI in place of the build-in one in the Inspector. See the Extending the Editor page in the Unity Manual for more information.

    Inheritance
    Object
    Attribute
    AdaptivePerformanceConfigurationDataAttribute
    Inherited Members
    Attribute.GetCustomAttributes(MemberInfo, Type)
    Attribute.GetCustomAttributes(MemberInfo, Type, Boolean)
    Attribute.GetCustomAttributes(MemberInfo)
    Attribute.GetCustomAttributes(MemberInfo, Boolean)
    Attribute.IsDefined(MemberInfo, Type)
    Attribute.IsDefined(MemberInfo, Type, Boolean)
    Attribute.GetCustomAttribute(MemberInfo, Type)
    Attribute.GetCustomAttribute(MemberInfo, Type, Boolean)
    Attribute.GetCustomAttributes(ParameterInfo)
    Attribute.GetCustomAttributes(ParameterInfo, Type)
    Attribute.GetCustomAttributes(ParameterInfo, Type, Boolean)
    Attribute.GetCustomAttributes(ParameterInfo, Boolean)
    Attribute.IsDefined(ParameterInfo, Type)
    Attribute.IsDefined(ParameterInfo, Type, Boolean)
    Attribute.GetCustomAttribute(ParameterInfo, Type)
    Attribute.GetCustomAttribute(ParameterInfo, Type, Boolean)
    Attribute.GetCustomAttributes(Module, Type)
    Attribute.GetCustomAttributes(Module)
    Attribute.GetCustomAttributes(Module, Boolean)
    Attribute.GetCustomAttributes(Module, Type, Boolean)
    Attribute.IsDefined(Module, Type)
    Attribute.IsDefined(Module, Type, Boolean)
    Attribute.GetCustomAttribute(Module, Type)
    Attribute.GetCustomAttribute(Module, Type, Boolean)
    Attribute.GetCustomAttributes(Assembly, Type)
    Attribute.GetCustomAttributes(Assembly, Type, Boolean)
    Attribute.GetCustomAttributes(Assembly)
    Attribute.GetCustomAttributes(Assembly, Boolean)
    Attribute.IsDefined(Assembly, Type)
    Attribute.IsDefined(Assembly, Type, Boolean)
    Attribute.GetCustomAttribute(Assembly, Type)
    Attribute.GetCustomAttribute(Assembly, Type, Boolean)
    Attribute.Equals(Object)
    Attribute.GetHashCode()
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    Attribute._Attribute.GetTypeInfoCount(UInt32)
    Attribute._Attribute.GetTypeInfo(UInt32, UInt32, IntPtr)
    Attribute._Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr)
    Attribute._Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr)
    Attribute.TypeId
    Object.ToString()
    Object.Equals(Object, Object)
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    Object.GetType()
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    Namespace: UnityEngine.AdaptivePerformance
    Syntax
    [AttributeUsage(AttributeTargets.Class)]
    public sealed class AdaptivePerformanceConfigurationDataAttribute : Attribute, _Attribute

    Constructors

    AdaptivePerformanceConfigurationDataAttribute(String, String)

    Constructor for attribute

    Declaration
    public AdaptivePerformanceConfigurationDataAttribute(string displayName, string buildSettingsKey)
    Parameters
    Type Name Description
    String displayName

    The display name to use in the Project Settings window.

    String buildSettingsKey

    The key to use to get or set build settings with.

    Properties

    buildSettingsKey

    The key that will be used to store the singleton instance of these settings within EditorBuildSettings. For more information, see the EditorBuildSettings scripting API documentation.

    Declaration
    public string buildSettingsKey { get; set; }
    Property Value
    Type Description
    String

    displayName

    The display name that the user sees in the Project Settings window.

    Declaration
    public string displayName { get; set; }
    Property Value
    Type Description
    String
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