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    Class SimulatorProviderSettings

    Provider Settings for Simulator Provider which controls the editor runtime asset instance which stores the Settings.

    Inheritance
    Object
    UnityEngine.Object
    UnityEngine.ScriptableObject
    IAdaptivePerformanceSettings
    SimulatorProviderSettings
    Inherited Members
    IAdaptivePerformanceSettings.logging
    IAdaptivePerformanceSettings.automaticPerformanceMode
    IAdaptivePerformanceSettings.enableBoostOnStartup
    IAdaptivePerformanceSettings.statsLoggingFrequencyInFrames
    IAdaptivePerformanceSettings.indexerSettings
    IAdaptivePerformanceSettings.scalerSettings
    IAdaptivePerformanceSettings.LoadScalerProfile(String)
    IAdaptivePerformanceSettings.GetAvailableScalerProfiles()
    IAdaptivePerformanceSettings.defaultScalerProfilerIndex
    IAdaptivePerformanceSettings.OnEnable()
    UnityEngine.ScriptableObject.SetDirty()
    UnityEngine.ScriptableObject.CreateInstance(System.String)
    UnityEngine.ScriptableObject.CreateInstance(System.Type)
    UnityEngine.ScriptableObject.CreateInstance<T>()
    UnityEngine.Object.GetInstanceID()
    UnityEngine.Object.GetHashCode()
    UnityEngine.Object.Equals(System.Object)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
    UnityEngine.Object.Instantiate(UnityEngine.Object)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
    UnityEngine.Object.Instantiate<T>(T)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
    UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
    UnityEngine.Object.Destroy(UnityEngine.Object)
    UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
    UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
    UnityEngine.Object.FindObjectsOfType(System.Type)
    UnityEngine.Object.FindObjectsOfType(System.Type, System.Boolean)
    UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
    UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
    UnityEngine.Object.DestroyObject(UnityEngine.Object)
    UnityEngine.Object.FindSceneObjectsOfType(System.Type)
    UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
    UnityEngine.Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    UnityEngine.Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
    UnityEngine.Object.FindObjectOfType(System.Type)
    UnityEngine.Object.FindObjectOfType(System.Type, System.Boolean)
    UnityEngine.Object.ToString()
    UnityEngine.Object.name
    UnityEngine.Object.hideFlags
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEditor.AdaptivePerformance.Simulator.Editor
    Syntax
    [Serializable]
    [AdaptivePerformanceConfigurationData("Simulator", "com.unity.adaptiveperformance.simulator.provider_settings")]
    public class SimulatorProviderSettings : IAdaptivePerformanceSettings

    Methods

    GetSettings()

    Returns Samsung Provider Settings which are used by Adaptive Performance to apply Provider Settings.

    Declaration
    public static SimulatorProviderSettings GetSettings()
    Returns
    Type Description
    SimulatorProviderSettings

    Samsung Provider Settings

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