SimulatorProviderLoader implements the loader for the Adaptive Performance Device Simulator plugin.
Inheritance
UnityEngine.Object
UnityEngine.ScriptableObject
SimulatorProviderLoader
Inherited Members
UnityEngine.ScriptableObject.SetDirty()
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[AdaptivePerformanceSupportedBuildTarget(BuildTargetGroup.Standalone)]
public class SimulatorProviderLoader : AdaptivePerformanceLoaderHelper
Properties
Returns if the provider loader was initialized successfully.
Declaration
public override bool Initialized { get; }
Property Value
Overrides
Returns if the provider loader is currently running.
Declaration
public override bool Running { get; }
Property Value
Overrides
Returns the currently active Simulator Subsystem instance, if any.
Declaration
public SimulatorAdaptivePerformanceSubsystem simulatorSubsystem { get; }
Property Value
Methods
Declaration
public override bool Deinitialize()
Returns
Type |
Description |
Boolean |
True if successfully deinitialized the Simulator subsystem, false otherwise.
|
Overrides
Declaration
public override ISubsystem GetDefaultSubsystem()
Returns
Type |
Description |
UnityEngine.ISubsystem |
The Simulator as currently loaded default subststem. Adaptive Performance always initializes the first subsystem and uses it as a default, because only one subsystem can be present at a given time. You can change subsystem order in the Adaptive Performance Provider Settings.
|
Overrides
Declaration
public override IAdaptivePerformanceSettings GetSettings()
Returns
Overrides
Declaration
public override bool Initialize()
Returns
Type |
Description |
Boolean |
True if successfully initialized the Simulator subsystem, false otherwise.
|
Overrides
Declaration
public override bool Start()
Returns
Type |
Description |
Boolean |
True if successfully started the Simulator subsystem, false otherwise.
|
Overrides
Declaration
public override bool Stop()
Returns
Type |
Description |
Boolean |
True if successfully stopped the Simulator subsystem, false otherwise
|
Overrides
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