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    Class AdaptivePerformanceSupportedBuildTargetAttribute

    Build attribute to identify which platforms a loader supports.

    Inheritance
    Object
    Attribute
    AdaptivePerformanceSupportedBuildTargetAttribute
    Inherited Members
    Attribute.GetCustomAttributes(MemberInfo, Type)
    Attribute.GetCustomAttributes(MemberInfo, Type, Boolean)
    Attribute.GetCustomAttributes(MemberInfo)
    Attribute.GetCustomAttributes(MemberInfo, Boolean)
    Attribute.IsDefined(MemberInfo, Type)
    Attribute.IsDefined(MemberInfo, Type, Boolean)
    Attribute.GetCustomAttribute(MemberInfo, Type)
    Attribute.GetCustomAttribute(MemberInfo, Type, Boolean)
    Attribute.GetCustomAttributes(ParameterInfo)
    Attribute.GetCustomAttributes(ParameterInfo, Type)
    Attribute.GetCustomAttributes(ParameterInfo, Type, Boolean)
    Attribute.GetCustomAttributes(ParameterInfo, Boolean)
    Attribute.IsDefined(ParameterInfo, Type)
    Attribute.IsDefined(ParameterInfo, Type, Boolean)
    Attribute.GetCustomAttribute(ParameterInfo, Type)
    Attribute.GetCustomAttribute(ParameterInfo, Type, Boolean)
    Attribute.GetCustomAttributes(Module, Type)
    Attribute.GetCustomAttributes(Module)
    Attribute.GetCustomAttributes(Module, Boolean)
    Attribute.GetCustomAttributes(Module, Type, Boolean)
    Attribute.IsDefined(Module, Type)
    Attribute.IsDefined(Module, Type, Boolean)
    Attribute.GetCustomAttribute(Module, Type)
    Attribute.GetCustomAttribute(Module, Type, Boolean)
    Attribute.GetCustomAttributes(Assembly, Type)
    Attribute.GetCustomAttributes(Assembly, Type, Boolean)
    Attribute.GetCustomAttributes(Assembly)
    Attribute.GetCustomAttributes(Assembly, Boolean)
    Attribute.IsDefined(Assembly, Type)
    Attribute.IsDefined(Assembly, Type, Boolean)
    Attribute.GetCustomAttribute(Assembly, Type)
    Attribute.GetCustomAttribute(Assembly, Type, Boolean)
    Attribute.Equals(Object)
    Attribute.GetHashCode()
    Attribute.Match(Object)
    Attribute.IsDefaultAttribute()
    Attribute._Attribute.GetTypeInfoCount(UInt32)
    Attribute._Attribute.GetTypeInfo(UInt32, UInt32, IntPtr)
    Attribute._Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr)
    Attribute._Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr)
    Attribute.TypeId
    Object.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEditor.AdaptivePerformance.Editor
    Syntax
    [AttributeUsage(AttributeTargets.Class, AllowMultiple = true)]
    public sealed class AdaptivePerformanceSupportedBuildTargetAttribute : Attribute, _Attribute

    Constructors

    AdaptivePerformanceSupportedBuildTargetAttribute(BuildTargetGroup)

    Constructor for attribute. We assume that all build targets for this group will be supported.

    Declaration
    public AdaptivePerformanceSupportedBuildTargetAttribute(BuildTargetGroup buildTargetGroup)
    Parameters
    Type Name Description
    UnityEditor.BuildTargetGroup buildTargetGroup

    Build Target Group that will be supported.

    AdaptivePerformanceSupportedBuildTargetAttribute(BuildTargetGroup, BuildTarget[])

    Constructor for attribute

    Declaration
    public AdaptivePerformanceSupportedBuildTargetAttribute(BuildTargetGroup buildTargetGroup, BuildTarget[] buildTargets)
    Parameters
    Type Name Description
    UnityEditor.BuildTargetGroup buildTargetGroup

    Build Target Group that will be supported.

    UnityEditor.BuildTarget[] buildTargets

    The set of build targets of Build Target Group that will be supported.

    Properties

    buildTargetGroup

    String representation of UnityEditor.Build.BuildTargetGroup.

    Declaration
    public BuildTargetGroup buildTargetGroup { get; set; }
    Property Value
    Type Description
    UnityEditor.BuildTargetGroup

    buildTargets

    Array of BuildTargets, each of which is the representation of UnityEditor.Build.BuildTarget aligned with buildTargetGroup.

    Currently only advisory.

    Declaration
    public BuildTarget[] buildTargets { get; set; }
    Property Value
    Type Description
    UnityEditor.BuildTarget[]
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