Class FailToLoadSubsystem
Inheritance
FailToLoadSubsystem
Assembly: Unity.AdaptivePerformance.Editor.Tests.dll
public class FailToLoadSubsystem : AdaptivePerformanceSubsystem, ISubsystem, IApplicationLifecycle, IDevicePerformanceLevelControl
Properties
Declaration
public override IApplicationLifecycle ApplicationLifecycle { get; }
Property Value
Overrides
Declaration
public int MaxCpuPerformanceLevel { get; set; }
Property Value
Declaration
public int MaxGpuPerformanceLevel { get; set; }
Property Value
Declaration
public override IDevicePerformanceLevelControl PerformanceLevelControl { get; }
Property Value
Overrides
Declaration
public override Version Version { get; }
Property Value
Overrides
Methods
Declaration
public void ApplicationPause()
Declaration
public void ApplicationResume()
Declaration
public bool EnableCpuBoost()
Returns
Declaration
public bool EnableGpuBoost()
Returns
Declaration
protected override void OnDestroy()
Overrides
Declaration
public static void RegisterDescriptor()
Declaration
public bool SetPerformanceLevel(ref int cpu, ref int gpu)
Parameters
| Type |
Name |
Description |
| int |
cpu |
|
| int |
gpu |
|
Returns
Starts an instance of a subsystem.
Declaration
public override void Start()
Overrides
Stops an instance of a subsystem.
Declaration
public override void Stop()
Overrides
Declaration
public override PerformanceDataRecord Update()
Returns
Overrides
Implements