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    Class AdaptivePerformanceSubsystemBase

    This is the base class for AdaptivePerformanceSubsystem and acts as a stub for backwards compability.

    Inheritance
    object
    Subsystem
    Subsystem<AdaptivePerformanceSubsystemDescriptor>
    AdaptivePerformanceSubsystemBase
    AdaptivePerformanceSubsystem
    Implements
    ISubsystem
    Inherited Members
    Subsystem<AdaptivePerformanceSubsystemDescriptor>.SubsystemDescriptor
    Subsystem.Start()
    Subsystem.Stop()
    Subsystem.Destroy()
    Subsystem.OnDestroy()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.AdaptivePerformance.Provider
    Assembly: Unity.AdaptivePerformance.dll
    Syntax
    public abstract class AdaptivePerformanceSubsystemBase : Subsystem<AdaptivePerformanceSubsystemDescriptor>, ISubsystem

    Properties

    initialized

    Returns if the provider subsystem was initialized successfully.

    Declaration
    public bool initialized { get; protected set; }
    Property Value
    Type Description
    bool

    running

    Returns if the provider subsystem is currently running.

    Declaration
    public override bool running { get; }
    Property Value
    Type Description
    bool
    Overrides
    Subsystem.running

    Implements

    ISubsystem
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