Interface IDevicePerformanceControl
The device performance control interface handles all control elements related to the device performance. You can change the AutomaticPerformanceControl settings or retrieve information about the CpuLevel and GpuLevel.
Namespace: UnityEngine.AdaptivePerformance
Syntax
public interface IDevicePerformanceControl
Properties
AutomaticPerformanceControl
When set to true, which is the default value, Adaptive Performance automatically sets CpuLevel and GpuLevel.
Declaration
bool AutomaticPerformanceControl { get; set; }
Property Value
Type | Description |
---|---|
Boolean | True when Adaptive Performance controls CpuLevel and GpuLevel, otherwise false. The default value is true. |
CpuLevel
The requested CPU performance level. Higher levels typically allow CPU cores to run at higher clock speeds. The consequence is that thermal warnings and throttling might happen sooner when the device cannot sustain high clock speeds. Changes are applied once per frame. It is recommended to set the CpuLevel as low as possible to save power. The valid value range is [MinCpuPerformanceLevel, MaxCpuPerformanceLevel].
Declaration
int CpuLevel { get; set; }
Property Value
Type | Description |
---|---|
Int32 | The requested CPU performance level |
CpuPerformanceBoost
The requested CPU boost mode state. Enabled typically allows CPU cores to run at higher clock speeds. The consequence is that thermal warnings and throttling might happen sooner when the device cannot sustain high clock speeds. Changes are applied once per frame. It is recommended to not use a boost often and certainly not continuously to save power.
Declaration
bool CpuPerformanceBoost { get; set; }
Property Value
Type | Description |
---|---|
Boolean | True when CPU boost is active, otherwise false. The default value is false. |
GpuLevel
The requested GPU performance level. Higher levels typically allow the GPU to run at higher clock speeds. The consequence is that thermal warnings and throttling might happen sooner when the device cannot sustain high clock speeds. Changes are applied once per frame. It is recommended to set the GpuLevel as low as possible to save power. The valid value range is [MinGpuPerformanceLevel, MaxGpuPerformanceLevel].
Declaration
int GpuLevel { get; set; }
Property Value
Type | Description |
---|---|
Int32 | The requested GPU performance level |
GpuPerformanceBoost
The requested GPU boost mode state. Enabled typically allows GPU cores to run at higher clock speeds. The consequence is that thermal warnings and throttling might happen sooner when the device cannot sustain high clock speeds. Changes are applied once per frame. It is recommended to not use a boost often and certainly not continuously to save power.
Declaration
bool GpuPerformanceBoost { get; set; }
Property Value
Type | Description |
---|---|
Boolean | True when CPU boost is active, otherwise false. The default value is false. |
MaxCpuPerformanceLevel
The maximum valid CPU performance level you use with CpuLevel. The minimum value returned is MinCpuPerformanceLevel. This value does not change after startup is complete.
Declaration
int MaxCpuPerformanceLevel { get; }
Property Value
Type | Description |
---|---|
Int32 |
MaxGpuPerformanceLevel
The maximum valid GPU performance level you use with GpuLevel. The minimum value returned is MinGpuPerformanceLevel. This value does not change after startup is complete.
Declaration
int MaxGpuPerformanceLevel { get; }
Property Value
Type | Description |
---|---|
Int32 |
PerformanceControlMode
The current PerformanceControlMode. PerformanceControlMode is affected by AutomaticPerformanceControl.
Declaration
PerformanceControlMode PerformanceControlMode { get; }
Property Value
Type | Description |
---|---|
PerformanceControlMode | The current PerformanceControlMode |