Class GoogleAndroidProviderLoader
GoogleAndroidProviderLoader implements the loader for Adaptive Performance on devices running Android.
Inheritance
AdaptivePerformanceLoader
AdaptivePerformanceLoaderHelper
GoogleAndroidProviderLoader
Inherited Members
AdaptivePerformanceLoaderHelper.m_SubsystemInstanceMap
AdaptivePerformanceLoaderHelper.GetLoadedSubsystem<T>()
AdaptivePerformanceLoaderHelper.StartSubsystem<T>()
AdaptivePerformanceLoaderHelper.StopSubsystem<T>()
AdaptivePerformanceLoaderHelper.DestroySubsystem<T>()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, InstantiateParameters)
Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Assembly: Unity.AdaptivePerformance.Google.Android.dll
[AdaptivePerformanceSupportedBuildTarget(BuildTargetGroup.Android)]
public class GoogleAndroidProviderLoader : AdaptivePerformanceLoaderHelper
Properties
Returns if the provider loader was initialized successfully.
Declaration
public override bool Initialized { get; }
Property Value
Overrides
UnityEngine.AdaptivePerformance.AdaptivePerformanceLoader.Initialized
Returns if the provider loader is currently running.
Declaration
public override bool Running { get; }
Property Value
Overrides
UnityEngine.AdaptivePerformance.AdaptivePerformanceLoader.Running
Methods
Implementaion of UnityEngine.AdaptivePerformance.AdaptivePerformanceLoader.Deinitialize().
Declaration
public override bool Deinitialize()
Returns
Type |
Description |
bool |
True if successfully deinitialized the Android subsystem, false otherwise.
|
Overrides
UnityEngine.AdaptivePerformance.AdaptivePerformanceLoaderHelper.Deinitialize()
Implementation of UnityEngine.AdaptivePerformance.AdaptivePerformanceLoader.GetDefaultSubsystem().
Declaration
public override ISubsystem GetDefaultSubsystem()
Returns
Type |
Description |
ISubsystem |
Returns the Android Subsystem, which is the loaded default subsystem. Because only one subsystem can be present at a time, Adaptive Performance always initializes the first subsystem and uses it as a default. You can change subsystem order in the Adaptive Performance Provider Settings.
|
Overrides
UnityEngine.AdaptivePerformance.AdaptivePerformanceLoader.GetDefaultSubsystem()
Implementation of UnityEngine.AdaptivePerformance.AdaptivePerformanceLoader.GetSettings().
Declaration
public override IAdaptivePerformanceSettings GetSettings()
Returns
Type |
Description |
IAdaptivePerformanceSettings |
Returns the Android settings.
|
Overrides
UnityEngine.AdaptivePerformance.AdaptivePerformanceLoader.GetSettings()
Implementation of UnityEngine.AdaptivePerformance.AdaptivePerformanceLoader.Initialize().
Declaration
public override bool Initialize()
Returns
Type |
Description |
bool |
True if successfully initialized the Android subsystem, false otherwise.
|
Overrides
UnityEngine.AdaptivePerformance.AdaptivePerformanceLoader.Initialize()
Implementation of UnityEngine.AdaptivePerformance.AdaptivePerformanceLoader.Start().
Declaration
public override bool Start()
Returns
Type |
Description |
bool |
True if successfully started the Android subsystem, false otherwise.
|
Overrides
UnityEngine.AdaptivePerformance.AdaptivePerformanceLoader.Start()
Implementaion of UnityEngine.AdaptivePerformance.AdaptivePerformanceLoader.Stop().
Declaration
public override bool Stop()
Returns
Type |
Description |
bool |
True if successfully stopped the Android subsystem, false otherwise.
|
Overrides
UnityEngine.AdaptivePerformance.AdaptivePerformanceLoader.Stop()
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