Class SweepLine
Builds a delaunay triangulation using the sweepline algorithm.
Inheritance
System.Object
SweepLine
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEngine.Experimental.U2D.TriangleNet.Meshing.Algorithm
Syntax
public class SweepLine : ITriangulator
Methods
Triangulate(IList<Vertex>, Configuration)
Declaration
public IMesh Triangulate(IList<Vertex> points, Configuration config)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Collections.Generic.IList<Vertex> | points | |
| Configuration | config |
Returns
| Type | Description |
|---|---|
| IMesh |