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    Class Incremental

    Builds a delaunay triangulation using the incremental algorithm.

    Inheritance
    System.Object
    Incremental
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: UnityEngine.Experimental.U2D.TriangleNet.Meshing.Algorithm
    Syntax
    public class Incremental : ITriangulator

    Methods

    Triangulate(IList<Vertex>, Configuration)

    Form a Delaunay triangulation by incrementally inserting vertices.

    Declaration
    public IMesh Triangulate(IList<Vertex> points, Configuration config)
    Parameters
    Type Name Description
    System.Collections.Generic.IList<Vertex> points
    Configuration config
    Returns
    Type Description
    IMesh

    Returns the number of edges on the convex hull of the triangulation.

    Implements
    ITriangulator.Triangulate(IList<Vertex>, Configuration)
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