Class TilePaletteClipboardElement
A Visual Element which handles and displays a Tile Palette Clipboard. A Tile Palette Clipboard shows the Active Palette for Grid Painting and allows users to use the Active Brush to assign and pick items for painting.
Implements
IEventHandler
IResolvedStyle
ITransform
ITransitionAnimations
IExperimentalFeatures
IVisualElementScheduler
Inherited Members
VisualElement.disabledUssClassName
VisualElement.Focus()
VisualElement.SendEvent(EventBase)
VisualElement.MarkDirtyRepaint()
VisualElement.IsMarkedForRepaint()
VisualElement.ContainsPoint(Vector2)
VisualElement.Overlaps(Rect)
VisualElement.ToString()
VisualElement.GetClasses()
VisualElement.ClearClassList()
VisualElement.FindAncestorUserData()
VisualElement.SetBinding(BindingId, Binding)
VisualElement.GetBinding(BindingId)
VisualElement.TryGetBinding(BindingId, out Binding)
VisualElement.GetBindingInfos()
VisualElement.HasBinding(BindingId)
VisualElement.ClearBinding(BindingId)
VisualElement.ClearBindings()
VisualElement.GetHierarchicalDataSourceContext()
VisualElement.GetDataSourceContext(BindingId)
VisualElement.TryGetDataSourceContext(BindingId, out DataSourceContext)
VisualElement.TryGetLastBindingToUIResult(in BindingId, out BindingResult)
VisualElement.TryGetLastBindingToSourceResult(in BindingId, out BindingResult)
VisualElement.Add(VisualElement)
VisualElement.Remove(VisualElement)
VisualElement.Clear()
VisualElement.IndexOf(VisualElement)
VisualElement.Children()
VisualElement.BringToFront()
VisualElement.SendToBack()
VisualElement.PlaceBehind(VisualElement)
VisualElement.PlaceInFront(VisualElement)
VisualElement.RemoveFromHierarchy()
VisualElement.GetFirstOfType<T>()
VisualElement.GetFirstAncestorOfType<T>()
VisualElement.Contains(VisualElement)
VisualElement.FindCommonAncestor(VisualElement)
VisualElement.viewDataKey
VisualElement.userData
VisualElement.canGrabFocus
VisualElement.focusController
VisualElement.disablePlayModeTint
VisualElement.usageHints
VisualElement.transform
VisualElement.scaledPixelsPerPoint
VisualElement.layout
VisualElement.contentRect
VisualElement.paddingRect
VisualElement.worldBound
VisualElement.localBound
VisualElement.worldTransform
VisualElement.hasActivePseudoState
VisualElement.hasInactivePseudoState
VisualElement.hasHoverPseudoState
VisualElement.hasCheckedPseudoState
VisualElement.hasEnabledPseudoState
VisualElement.hasDisabledPseudoState
VisualElement.hasFocusPseudoState
VisualElement.hasRootPseudoState
VisualElement.pickingMode
VisualElement.name
VisualElement.enabledInHierarchy
VisualElement.enabledSelf
VisualElement.languageDirection
VisualElement.visible
VisualElement.generateVisualContent
VisualElement.dataSource
VisualElement.dataSourcePath
VisualElement.dataSourceType
VisualElement.experimental
VisualElement.hierarchy
VisualElement.cacheAsBitmap
VisualElement.parent
VisualElement.panel
VisualElement.contentContainer
VisualElement.visualTreeAssetSource
VisualElement.childCount
VisualElement.schedule
VisualElement.style
VisualElement.resolvedStyle
VisualElement.customStyle
VisualElement.styleSheets
VisualElement.tooltip
Focusable.Blur()
Focusable.focusable
Focusable.tabIndex
Focusable.delegatesFocus
CallbackEventHandler.RegisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
CallbackEventHandler.RegisterCallbackOnce<TEventType>(EventCallback<TEventType>, TrickleDown)
CallbackEventHandler.RegisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TUserArgsType, TrickleDown)
CallbackEventHandler.RegisterCallbackOnce<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TUserArgsType, TrickleDown)
CallbackEventHandler.UnregisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
CallbackEventHandler.UnregisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TrickleDown)
CallbackEventHandler.HasTrickleDownHandlers()
CallbackEventHandler.HasBubbleUpHandlers()
CallbackEventHandler.ExecuteDefaultActionAtTarget(EventBase)
CallbackEventHandler.HandleEventBubbleUp(EventBase)
CallbackEventHandler.HandleEventTrickleDown(EventBase)
CallbackEventHandler.ExecuteDefaultAction(EventBase)
CallbackEventHandler.NotifyPropertyChanged(in BindingId)
Namespace: UnityEditor.Tilemaps
Assembly: Unity.2D.Tilemap.Editor.dll
Syntax
[UxmlElement]
public class TilePaletteClipboardElement : VisualElement, IEventHandler, IResolvedStyle, ITransform, ITransitionAnimations, IExperimentalFeatures, IVisualElementScheduler
Constructors
TilePaletteClipboardElement()
Initializes and returns an instance of TilePaletteClipboardElement.
Declaration
public TilePaletteClipboardElement()
Properties
clipboardMouseGridPosition
The last active grid position on the clipboard.
Declaration
public Vector3Int clipboardMouseGridPosition { get; }
Property Value
Type | Description |
---|---|
Vector3Int |
clipboardUnlocked
Whether the clipboard is unlocked for editing.
Declaration
public bool clipboardUnlocked { get; set; }
Property Value
Type | Description |
---|---|
bool |
Events
clipboardUnlockedChanged
Callback when the clipboard unlock status has changed
Declaration
public event Action<bool> clipboardUnlockedChanged
Event Type
Type | Description |
---|---|
Action<bool> |
onBrushPicked
Callback when the active Brush does a Pick on the Clipboard.
Declaration
public event Action onBrushPicked
Event Type
Type | Description |
---|---|
Action |
Implements
UnityEngine.UIElements.IEventHandler
UnityEngine.UIElements.IResolvedStyle
UnityEngine.UIElements.ITransform
UnityEngine.UIElements.Experimental.ITransitionAnimations
UnityEngine.UIElements.IExperimentalFeatures
UnityEngine.UIElements.IVisualElementScheduler