Class HexagonalRuleTile<T>
Generic visual tile for creating different tilesets like terrain, pipeline, random or animated tiles. This is templated to accept a Neighbor Rule Class for Custom Rules. Use this for Hexagonal Grids.
Inherited Members
      Object.GetEntityId()
    
    
    
    
    
      Object.InstantiateAsync<T>(T)
    
    
      Object.InstantiateAsync<T>(T, Transform)
    
    
      Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    
    
      Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
      Object.Instantiate<T>(T, InstantiateParameters)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
      Object.FindObjectsByType<T>(FindObjectsSortMode)
    
    
    
      Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    
    
    
    
      Object.FindFirstObjectByType<T>()
    
    
      Object.FindAnyObjectByType<T>()
    
    
      Object.FindFirstObjectByType<T>(FindObjectsInactive)
    
    
      Object.FindAnyObjectByType<T>(FindObjectsInactive)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
  Namespace: UnityEngine
Assembly: Unity.2D.Tilemap.Extras.dll
Syntax
public class HexagonalRuleTile<T> : HexagonalRuleTileType Parameters
| Name | Description | 
|---|---|
| T | Neighbor Rule Class for Custom Rules | 
Properties
m_NeighborType
Returns the Neighbor Rule Class type for this Rule Tile.
Declaration
public override sealed Type m_NeighborType { get; }Property Value
| Type | Description | 
|---|---|
| Type |