Class GroupBrushEditor
The Brush Editor for a Group Brush.
Inheritance
GroupBrushEditor
Inherited Members
Editor.MoveNextTarget()
Object.GetEntityId()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEditor.Tilemaps
Assembly: Unity.2D.Tilemap.Extras.Editor.dll
Syntax
[CustomEditor(typeof(GroupBrush))]
public class GroupBrushEditor : GridBrushEditor
Properties
icon
Returns an icon identifying the Group Brush.
Declaration
public override Texture2D icon { get; }
Property Value
Type | Description |
---|---|
Texture2D |