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    Class LineBrushEditor

    The Brush Editor for a Line Brush.

    Inheritance
    object
    Object
    ScriptableObject
    Editor
    GridBrushEditorBase
    GridBrushEditor
    LineBrushEditor
    Inherited Members
    GridBrushEditor.brush
    GridBrushEditor.OnEnable()
    GridBrushEditor.OnDisable()
    GridBrushEditor.OnSelectionInspectorGUI()
    GridBrushEditor.OnMouseLeave()
    GridBrushEditor.OnToolDeactivated(GridBrushBase.Tool)
    GridBrushEditor.tooltip
    GridBrushEditor.canChangeZPosition
    GridBrushEditor.shouldSaveBrushForSelection
    GridBrushEditor.RegisterUndo(GameObject, GridBrushBase.Tool)
    GridBrushEditor.validTargets
    GridBrushEditor.PaintPreview(GridLayout, GameObject, Vector3Int)
    GridBrushEditor.ErasePreview(GridLayout, GameObject, Vector3Int)
    GridBrushEditor.BoxFillPreview(GridLayout, GameObject, BoundsInt)
    GridBrushEditor.FloodFillPreview(GridLayout, GameObject, Vector3Int)
    GridBrushEditor.RenderStaticPreview(string, Object[], int, int)
    GridBrushEditorBase.OnPaintInspectorGUI()
    GridBrushEditorBase.OnSelectionSceneGUI(GridLayout, GameObject)
    GridBrushEditorBase.OnSceneGUI(GridLayout, GameObject)
    GridBrushEditorBase.OnMouseEnter()
    GridBrushEditorBase.OnToolActivated(GridBrushBase.Tool)
    Editor.SaveChanges()
    Editor.DiscardChanges()
    Editor.CreateEditorWithContext(Object[], Object, Type)
    Editor.CreateEditorWithContext(Object[], Object)
    Editor.CreateCachedEditorWithContext(Object, Object, Type, ref Editor)
    Editor.CreateCachedEditorWithContext(Object[], Object, Type, ref Editor)
    Editor.CreateCachedEditor(Object, Type, ref Editor)
    Editor.CreateCachedEditor(Object[], Type, ref Editor)
    Editor.CreateEditor(Object)
    Editor.CreateEditor(Object, Type)
    Editor.CreateEditor(Object[])
    Editor.CreateEditor(Object[], Type)
    Editor.DrawPropertiesExcluding(SerializedObject, params string[])
    Editor.DrawDefaultInspector()
    Editor.Repaint()
    Editor.OnInspectorGUI()
    Editor.CreateInspectorGUI()
    Editor.RequiresConstantRepaint()
    Editor.DrawHeader()
    Editor.OnHeaderGUI()
    Editor.ShouldHideOpenButton()
    Editor.DrawFoldoutInspector(Object, ref Editor)
    Editor.HasPreviewGUI()
    Editor.CreatePreview(VisualElement)
    Editor.GetPreviewTitle()
    Editor.OnPreviewGUI(Rect, GUIStyle)
    Editor.OnInteractivePreviewGUI(Rect, GUIStyle)
    Editor.OnPreviewSettings()
    Editor.GetInfoString()
    Editor.DrawPreview(Rect)
    Editor.ReloadPreviewInstances()
    Editor.UseDefaultMargins()
    Editor.MoveNextTarget()
    Editor.ResetTarget()
    Editor.hasUnsavedChanges
    Editor.saveChangesMessage
    Editor.target
    Editor.targets
    Editor.serializedObject
    Editor.finishedDefaultHeaderGUI
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int)
    Object.InstantiateAsync<T>(T, int, Transform)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, CancellationToken)
    Object.InstantiateAsync<T>(T, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, InstantiateParameters, CancellationToken)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Scene)
    Object.Instantiate<T>(T, InstantiateParameters)
    Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEditor.Tilemaps
    Assembly: Unity.2D.Tilemap.Extras.Editor.dll
    Syntax
    [CustomEditor(typeof(LineBrush))]
    public class LineBrushEditor : GridBrushEditor

    Properties

    icon

    Returns an icon identifying the Line Brush.

    Declaration
    public override Texture2D icon { get; }
    Property Value
    Type Description
    Texture2D
    Overrides
    UnityEditor.Tilemaps.GridBrushEditor.icon

    Methods

    ClearPreview()

    Clears all line previews.

    Declaration
    public override void ClearPreview()
    Overrides
    UnityEditor.Tilemaps.GridBrushEditor.ClearPreview()

    OnPaintSceneGUI(GridLayout, GameObject, BoundsInt, Tool, bool)

    Callback for painting the GUI for the GridBrush in the Scene View. The CoordinateBrush Editor overrides this to draw the preview of the brush when drawing lines.

    Declaration
    public override void OnPaintSceneGUI(GridLayout grid, GameObject brushTarget, BoundsInt position, GridBrushBase.Tool tool, bool executing)
    Parameters
    Type Name Description
    GridLayout grid

    Grid that the brush is being used on.

    GameObject brushTarget

    Target of the GridBrushBase::ref::Tool operation. By default the currently selected GameObject.

    BoundsInt position

    Current selected location of the brush.

    GridBrushBase.Tool tool

    Current GridBrushBase::ref::Tool selected.

    bool executing

    Whether brush is being used.

    Overrides
    GridBrushEditor.OnPaintSceneGUI(GridLayout, GameObject, BoundsInt, GridBrushBase.Tool, bool)
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