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    Class IsometricRuleTileEditor

    The Editor for an IsometricRuleTile.

    Inheritance
    object
    Object
    ScriptableObject
    Editor
    RuleTileEditor
    IsometricRuleTileEditor
    Inherited Members
    RuleTileEditor.k_DefaultElementHeight
    RuleTileEditor.k_PaddingBetweenRules
    RuleTileEditor.k_SingleLineHeight
    RuleTileEditor.k_LabelWidth
    RuleTileEditor.extendNeighbor
    RuleTileEditor.m_PreviewGrid
    RuleTileEditor.m_PreviewTilemaps
    RuleTileEditor.m_PreviewTilemapRenderers
    RuleTileEditor.m_PreviewUtility
    RuleTileEditor.arrows
    RuleTileEditor.autoTransforms
    RuleTileEditor.tile
    RuleTileEditor.OnEnable()
    RuleTileEditor.OnDisable()
    RuleTileEditor.GetRuleGUIBounds(BoundsInt, RuleTile.TilingRule)
    RuleTileEditor.ListUpdated(ReorderableList)
    RuleTileEditor.GetElementHeight(RuleTile.TilingRule)
    RuleTileEditor.GetElementHeight(RuleTile.TilingRuleOutput)
    RuleTileEditor.OnDrawElement(Rect, int, bool, bool)
    RuleTileEditor.SaveTile()
    RuleTileEditor.UpdateAffectedOverrideTiles(RuleTile)
    RuleTileEditor.FindAffectedOverrideTiles(RuleTile)
    RuleTileEditor.OnDrawHeader(Rect)
    RuleTileEditor.OnInspectorGUI()
    RuleTileEditor.DrawCustomFields(bool)
    RuleTileEditor.RuleOnGUI(Rect, Vector3Int, int)
    RuleTileEditor.RuleTooltipOnGUI(Rect, int)
    RuleTileEditor.RuleTransformOnGUI(Rect, RuleTile.TilingRuleOutput.Transform)
    RuleTileEditor.RuleNeighborUpdate(Rect, RuleTile.TilingRule, Dictionary<Vector3Int, int>, Vector3Int)
    RuleTileEditor.RuleTransformUpdate(Rect, RuleTile.TilingRule)
    RuleTileEditor.GetMouseChange()
    RuleTileEditor.RuleMatrixIconOnGUI(RuleTile.TilingRule, Dictionary<Vector3Int, int>, Vector3Int, Rect)
    RuleTileEditor.SpriteOnGUI(Rect, RuleTile.TilingRuleOutput)
    RuleTileEditor.RuleInspectorOnGUI(Rect, RuleTile.TilingRuleOutput)
    RuleTileEditor.HasPreviewGUI()
    RuleTileEditor.OnPreviewGUI(Rect, GUIStyle)
    RuleTileEditor.DestroyPreview()
    RuleTileEditor.RenderStaticPreview(string, Object[], int, int)
    RuleTileEditor.Base64ToTexture(string)
    RuleTileEditor.CopyAllRules(MenuCommand)
    RuleTileEditor.PasteRules(MenuCommand)
    RuleTileEditor.CreateRuleTileTemplate(MenuCommand)
    Editor.SaveChanges()
    Editor.DiscardChanges()
    Editor.CreateEditorWithContext(Object[], Object, Type)
    Editor.CreateEditorWithContext(Object[], Object)
    Editor.CreateCachedEditorWithContext(Object, Object, Type, ref Editor)
    Editor.CreateCachedEditorWithContext(Object[], Object, Type, ref Editor)
    Editor.CreateCachedEditor(Object, Type, ref Editor)
    Editor.CreateCachedEditor(Object[], Type, ref Editor)
    Editor.CreateEditor(Object)
    Editor.CreateEditor(Object, Type)
    Editor.CreateEditor(Object[])
    Editor.CreateEditor(Object[], Type)
    Editor.DrawPropertiesExcluding(SerializedObject, params string[])
    Editor.DrawDefaultInspector()
    Editor.Repaint()
    Editor.CreateInspectorGUI()
    Editor.RequiresConstantRepaint()
    Editor.DrawHeader()
    Editor.OnHeaderGUI()
    Editor.ShouldHideOpenButton()
    Editor.DrawFoldoutInspector(Object, ref Editor)
    Editor.CreatePreview(VisualElement)
    Editor.GetPreviewTitle()
    Editor.OnInteractivePreviewGUI(Rect, GUIStyle)
    Editor.GetInfoString()
    Editor.DrawPreview(Rect)
    Editor.ReloadPreviewInstances()
    Editor.UseDefaultMargins()
    Editor.MoveNextTarget()
    Editor.ResetTarget()
    Editor.hasUnsavedChanges
    Editor.saveChangesMessage
    Editor.target
    Editor.targets
    Editor.serializedObject
    Editor.finishedDefaultHeaderGUI
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int)
    Object.InstantiateAsync<T>(T, int, Transform)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, CancellationToken)
    Object.InstantiateAsync<T>(T, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, InstantiateParameters, CancellationToken)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Scene)
    Object.Instantiate<T>(T, InstantiateParameters)
    Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEditor
    Assembly: Unity.2D.Tilemap.Extras.Editor.dll
    Syntax
    [CustomEditor(typeof(IsometricRuleTile), true)]
    [CanEditMultipleObjects]
    public class IsometricRuleTileEditor : RuleTileEditor

    Methods

    ContainsMousePosition(Rect)

    Determines the current mouse position is within the given Rect.

    Declaration
    public override bool ContainsMousePosition(Rect rect)
    Parameters
    Type Name Description
    Rect rect

    Rect to test mouse position for.

    Returns
    Type Description
    bool

    True if the current mouse position is within the given Rect. False otherwise.

    Overrides
    RuleTileEditor.ContainsMousePosition(Rect)

    CreatePreview()

    Creates a Preview for the IsometricRuleTile.

    Declaration
    protected override void CreatePreview()
    Overrides
    RuleTileEditor.CreatePreview()

    GetArrowIndex(Vector3Int)

    Gets the index for a Rule with the HexagonalRuleTile to display an arrow.

    Declaration
    public override int GetArrowIndex(Vector3Int position)
    Parameters
    Type Name Description
    Vector3Int position

    The adjacent position of the arrow.

    Returns
    Type Description
    int

    Returns the index for a Rule with the HexagonalRuleTile to display an arrow.

    Overrides
    RuleTileEditor.GetArrowIndex(Vector3Int)

    GetMatrixSize(BoundsInt)

    Gets the GUI matrix size for a Rule of a IsometricRuleTile

    Declaration
    public override Vector2 GetMatrixSize(BoundsInt bounds)
    Parameters
    Type Name Description
    BoundsInt bounds

    Cell bounds of the Rule.

    Returns
    Type Description
    Vector2

    Returns the GUI matrix size for a Rule of a IsometricRuleTile.

    Overrides
    RuleTileEditor.GetMatrixSize(BoundsInt)

    OnPreviewSettings()

    Updates preview settings for the IsometricRuleTile.

    Declaration
    public override void OnPreviewSettings()
    Overrides
    Editor.OnPreviewSettings()

    RuleMatrixOnGUI(RuleTile, Rect, BoundsInt, TilingRule)

    Draws a Rule Matrix for the given Rule for a IsometricRuleTile.

    Declaration
    public override void RuleMatrixOnGUI(RuleTile tile, Rect rect, BoundsInt bounds, RuleTile.TilingRule tilingRule)
    Parameters
    Type Name Description
    RuleTile tile

    Tile to draw rule for.

    Rect rect

    GUI Rect to draw rule at.

    BoundsInt bounds

    Cell bounds of the Rule.

    RuleTile.TilingRule tilingRule

    Rule to draw Rule Matrix for.

    Overrides
    RuleTileEditor.RuleMatrixOnGUI(RuleTile, Rect, BoundsInt, RuleTile.TilingRule)
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