Class HexagonalRuleTileEditor
The Editor for a HexagonalRuleTile.
Inherited Members
Editor.CreateEditorWithContext(Object[], Object)
Editor.OnHeaderGUI()
Editor.DrawFoldoutInspector(Object, ref Editor)
Editor.ReloadPreviewInstances()
Editor.MoveNextTarget()
Editor.ResetTarget()
Editor.finishedDefaultHeaderGUI
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEditor
Assembly: Unity.2D.Tilemap.Extras.Editor.dll
Syntax
[CustomEditor(typeof(HexagonalRuleTile), true)]
[CanEditMultipleObjects]
public class HexagonalRuleTileEditor : RuleTileEditor
Properties
hexTile
The HexagonalRuleTile being edited.
Declaration
public HexagonalRuleTile hexTile { get; }
Property Value
Type | Description |
---|---|
HexagonalRuleTile |
Methods
CreatePreview()
Creates a Preview for the HexagonalRuleTile.
Declaration
protected override void CreatePreview()
Overrides
GetArrowIndex(Vector3Int)
Gets the index for a Rule with the HexagonalRuleTile to display an arrow.
Declaration
public override int GetArrowIndex(Vector3Int position)
Parameters
Type | Name | Description |
---|---|---|
Vector3Int | position | The adjacent position of the arrow. |
Returns
Type | Description |
---|---|
int | Returns the index for a Rule with the HexagonalRuleTile to display an arrow. |
Overrides
GetMatrixSize(BoundsInt)
Gets the GUI matrix size for a Rule of a HexagonalRuleTile
Declaration
public override Vector2 GetMatrixSize(BoundsInt bounds)
Parameters
Type | Name | Description |
---|---|---|
BoundsInt | bounds | Cell bounds of the Rule. |
Returns
Type | Description |
---|---|
Vector2 | Returns the GUI matrix size for a Rule of a HexagonalRuleTile. |
Overrides
GetRuleGUIBounds(BoundsInt, TilingRule)
Get the GUI bounds for a Rule.
Declaration
public override BoundsInt GetRuleGUIBounds(BoundsInt bounds, RuleTile.TilingRule rule)
Parameters
Type | Name | Description |
---|---|---|
BoundsInt | bounds | Cell bounds of the Rule. |
RuleTile.TilingRule | rule | Rule to get GUI bounds for. |
Returns
Type | Description |
---|---|
BoundsInt | The GUI bounds for a rule. |
Overrides
RuleMatrixOnGUI(RuleTile, Rect, BoundsInt, TilingRule)
Draws a Rule Matrix for the given Rule for a HexagonalRuleTile.
Declaration
public override void RuleMatrixOnGUI(RuleTile tile, Rect rect, BoundsInt bounds, RuleTile.TilingRule tilingRule)
Parameters
Type | Name | Description |
---|---|---|
RuleTile | tile | Tile to draw rule for. |
Rect | rect | GUI Rect to draw rule at. |
BoundsInt | bounds | Cell bounds of the Rule. |
RuleTile.TilingRule | tilingRule | Rule to draw Rule Matrix for. |