Class PopulateRuleOverideTileWizard
Wizard for populating RuleOverrideTile from a SpriteSheet
Inheritance
Inherited Members
Namespace: UnityEditor .Tilemaps
Assembly: Unity.2D.Tilemap.Extras.Editor.dll
Syntax
[MovedFrom(true, "UnityEditor", null, null)]
public class PopulateRuleOverideTileWizard : ScriptableWizard
Fields
m_spriteSet
The Texture2D containing the Sprites to override with
Declaration
public Texture2D m_spriteSet
Field Value
Type | Description |
---|---|
Texture2D |
Methods
CloneWizard(PopulateRuleOverideTileWizard)
Creates a new PopulateRuleOverideTileWizard and copies the settings from an existing PopulateRuleOverideTileWizard
Declaration
public static void CloneWizard(PopulateRuleOverideTileWizard oldWizard)
Parameters
Type | Name | Description |
---|---|---|
Populate |
oldWizard | The wizard to copy settings from |
CreateWizard(RuleOverrideTile)
Creates a wizard for the target RuleOverrideTIle
Declaration
public static void CreateWizard(RuleOverrideTile target)
Parameters
Type | Name | Description |
---|---|---|
Rule |
target | The RuleOverrideTile to be edited by the wizard |