Struct RandomBrush.RandomTileSet
A data structure for storing a set of Tiles used for randomization
Namespace: UnityEditor.Tilemaps
Syntax
[Serializable]
public struct RandomTileSetFields
randomTiles
A set of tiles to be painted as a set
Declaration
public TileBase[] randomTilesField Value
| Type | Description | 
|---|---|
| TileBase[] |