Class PopulateRuleOverideTileWizard
Wizard for populating RuleOverrideTile from a SpriteSheet
Namespace: UnityEditor.Tilemaps
Syntax
public class PopulateRuleOverideTileWizard : ScriptableWizard
Fields
m_spriteSet
The Texture2D containing the Sprites to override with
Declaration
public Texture2D m_spriteSet
Field Value
| Type | Description |
|---|---|
| Texture2D |
Methods
CloneWizard(PopulateRuleOverideTileWizard)
Creates a new PopulateRuleOverideTileWizard and copies the settings from an existing PopulateRuleOverideTileWizard
Declaration
public static void CloneWizard(PopulateRuleOverideTileWizard oldWizard)
Parameters
| Type | Name | Description |
|---|---|---|
| PopulateRuleOverideTileWizard | oldWizard | The wizard to copy settings from |
CreateWizard(RuleOverrideTile)
Creates a wizard for the target RuleOverrideTIle
Declaration
public static void CreateWizard(RuleOverrideTile target)
Parameters
| Type | Name | Description |
|---|---|---|
| RuleOverrideTile | target | The RuleOverrideTile to be edited by the wizard |