Namespace UnityEngine.U2D
Classes
AngleRange
Angle Range defines constraints and list of sprites to be used to render edges of SpriteShape.
CornerSprite
Corner Sprite used to specify corner type and associated sprites.
Enums
Corner
Corner mode that defines how corners are handled when generating SpriteShape geometry.
CornerType
Corner type to assign sprite.
QualityDetail
Level of detail of generated SpriteShape geometry.
ShapeTangentMode
Tangent mode for control points that defines the bezier curve.