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    Namespace UnityEngine.U2D

    Classes

    AngleRange

    Angle Range defines constraints and list of sprites to be used to render edges of SpriteShape.

    CornerSprite

    Corner Sprite used to specify corner type and associated sprites.

    Enums

    Corner

    Corner mode that defines how corners are handled when generating SpriteShape geometry.

    CornerType

    Corner type to assign sprite.

    QualityDetail

    Level of detail of generated SpriteShape geometry.

    ShapeTangentMode

    Tangent mode for control points that defines the bezier curve.

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