Enum Corner
Corner mode that defines how corners are handled when generating SpriteShape geometry.
Namespace: UnityEngine.U2D
Syntax
public enum Corner : int
Fields
Name | Description | Value |
---|---|---|
Automatic | Automatically use respective corner sprite if 1) angle is within range 2) control point and neighbours are in linear tangent mode and their heights are same. |
|
Disable | No corners. |
|
Stretched | The sprite at this control point is used to create a curved corner. |