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    Enum Corner

    Corner mode that defines how corners are handled when generating SpriteShape geometry.

    Namespace: UnityEngine.U2D
    Syntax
    public enum Corner : int

    Fields

    Name Description Value
    Automatic

    Automatically use respective corner sprite if 1) angle is within range 2) control point and neighbours are in linear tangent mode and their heights are same.

    Disable

    No corners.

    Stretched

    The sprite at this control point is used to create a curved corner.

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