Namespace UnityEngine.U2D
Classes
AngleRange
Angle Range defines constraints and list of sprites to be used to render edges of SpriteShape.
BezierUtility
Utility functions for Bezier.
CornerSprite
Corner Sprite used to specify corner type and associated sprites.
Spline
Spline contains control points used to define curve/outline for generating SpriteShape geometry.
SplineControlPoint
Spline control point that holds information for constructing the Bezier curve and SpriteShape geometry.
SplineUtility
Utility functions for Spline.
SpriteShape
SpriteShape contains the parameters that define how SpriteShape geometry is generated from a Spline.
SpriteShapeController
SpriteShapeController component contains Spline and SpriteShape Profile information that is used when generating SpriteShape geometry.
SpriteShapeGeometryCreator
Custom Post Processing after geometry is generated.
SpriteShapeGeometryModifier
Custom Post Processing after geometry is generated.
SpriteShapeObjectPlacement
SpriteShapeObjectPlacement helps placing a game Object along the Spline.
Enums
Corner
Corner mode that defines how corners are handled when generating SpriteShape geometry.
CornerType
Corner type to assign sprite.
QualityDetail
Level of detail of generated SpriteShape geometry.
ShapeTangentMode
Tangent mode for control points that defines the bezier curve.
SpriteShapeObjectPlacementMode
SpriteShape Object placement Modes.