Class SpriteShapeObjectPlacement
SpriteShapeObjectPlacement helps placing a game Object along the Spline.
Inheritance
SpriteShapeObjectPlacement
Inherited Members
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Object.GetHashCode()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Assembly: Unity.2D.SpriteShape.Runtime.dll
Syntax
[ExecuteInEditMode]
[ExecuteAlways]
public class SpriteShapeObjectPlacement : MonoBehaviour
Properties
endPoint
End point of the pair of points between which the object is placed. Must be between 0 and points in Spline and larger than StartPoint.
Declaration
public int endPoint { get; set; }
Property Value
mode
Set SpriteShape Object placement mode.
Declaration
public SpriteShapeObjectPlacementMode mode { get; set; }
Property Value
ratio
Ratio of the distance between the startPoint and the endPoint. Must be between 0 and 1
Declaration
public float ratio { get; set; }
Property Value
setNormal
Dictates whether the object needs to be rotated to the normal along the spline.
Declaration
public bool setNormal { get; set; }
Property Value
spriteShapeController
Source SpriteShapeController gameObject that contains the Spline to which this Object is placed along.
Declaration
public SpriteShapeController spriteShapeController { get; set; }
Property Value
startPoint
Start point of the pair of points between which the object is placed. Must be between 0 and points in Spline.
Declaration
public int startPoint { get; set; }
Property Value
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.