Namespace UnityEditor.U2D.Path.GUIFramework
Classes
ClickAction
Represents an Action to process when the user clicks a particular mouse button a certain number of times.
CommandAction
Represents an Action to process when the custom editor validates a command.
Control
Represents a UI control in a custom editor.
DefaultControl
Represents the default implementation of a control.
GUIAction
Represents an action that is tied to a GUI element.
GUIState
An implementation of an IGUIState that represents a generic GUI state.
GUISystem
Represents a system of GUI elements and controls.
GenericControl
Represents a generic UI control.
GenericDefaultControl
Represents a default generic UI control.
HoveredControlAction
Represents an action that is tied to a Control.
SliderAction
SliderAction implementation of a ClickAction
Structs
LayoutData
Represents the layout of a GUI element in a custom editor.
SliderData
Represents transform data for a slider.
Interfaces
IGUIState
Interface for GUIStates