Class ScriptablePath
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetInstanceID()
Object.GetHashCode()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectOfType<T>()
Object.ToString()
Object.name
Object.hideFlags
Namespace: UnityEditor.U2D.Path
Assembly: solution.dll
Syntax
public class ScriptablePath : ScriptableObject, IEditablePath, ISelectable<Vector3>, IUndoObject
Properties
Name | Description |
---|---|
forward | |
isOpenEnded | |
localToWorldMatrix | |
pointCount | |
right | |
selection | |
shapeType | |
undoObject | |
up |
Methods
Name | Description |
---|---|
AddPoint(ControlPoint) | |
Clear() | |
GetPoint(int) | |
InsertPoint(int, ControlPoint) | |
RemovePoint(int) | |
Select(ISelector<Vector3>) | |
SetPoint(int, ControlPoint) |