Class ScriptablePath
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetInstanceID()
Object.GetHashCode()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectOfType<T>()
Object.ToString()
Object.name
Object.hideFlags
Namespace: UnityEditor.U2D.Path
Assembly: solution.dll
Syntax
public class ScriptablePath : ScriptableObject, IEditablePath, ISelectable<Vector3>, IUndoObject
Properties
| Name | Description |
|---|---|
| forward | |
| isOpenEnded | |
| localToWorldMatrix | |
| pointCount | |
| right | |
| selection | |
| shapeType | |
| undoObject | |
| up |
Methods
| Name | Description |
|---|---|
| AddPoint(ControlPoint) | |
| Clear() | |
| GetPoint(int) | |
| InsertPoint(int, ControlPoint) | |
| RemovePoint(int) | |
| Select(ISelector<Vector3>) | |
| SetPoint(int, ControlPoint) |