Class GenericScriptablePath<T>
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetInstanceID()
Object.GetHashCode()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectOfType<T>()
Object.ToString()
Object.name
Object.hideFlags
Namespace: UnityEditor.U2D.Path
Assembly: solution.dll
Syntax
public class GenericScriptablePath<T> : ScriptablePath, IEditablePath, ISelectable<Vector3>, IUndoObject
Type Parameters
Name | Description |
---|---|
T |
Properties
Name | Description |
---|---|
data |
Methods
Name | Description |
---|---|
AddPoint(ControlPoint) | |
Clear() | |
Create() | |
Destroy(T) | |
GetData(int) | |
InsertPoint(int, ControlPoint) | |
RemovePoint(int) | |
SetData(int, T) |