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    Struct LayoutData

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEditor.U2D.Path.GUIFramework
    Assembly: Unity.2D.Path.Editor.dll
    Syntax
    public struct LayoutData

    Fields

    distance

    Declaration
    public float distance
    Field Value
    Type Description
    float

    forward

    Declaration
    public Vector3 forward
    Field Value
    Type Description
    Vector3

    index

    Declaration
    public int index
    Field Value
    Type Description
    int

    position

    Declaration
    public Vector3 position
    Field Value
    Type Description
    Vector3

    right

    Declaration
    public Vector3 right
    Field Value
    Type Description
    Vector3

    up

    Declaration
    public Vector3 up
    Field Value
    Type Description
    Vector3

    userData

    Declaration
    public object userData
    Field Value
    Type Description
    object

    zero

    Declaration
    public static readonly LayoutData zero
    Field Value
    Type Description
    LayoutData

    Methods

    Nearest(LayoutData, LayoutData)

    Declaration
    public static LayoutData Nearest(LayoutData currentData, LayoutData newData)
    Parameters
    Type Name Description
    LayoutData currentData
    LayoutData newData
    Returns
    Type Description
    LayoutData
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