Included in this package
- Sprite conversion
- Sprite Renderer conversion
- Sprites/Default Material conversion
- Sprite Atlas conversion
- Runtime 2D rendering pipeline
- Editor 2D rendering pipeline
- Primitive colliders conversion
- Rigidbody2D conversion
- Physics broadphase
- Broadphase querying API
- Compound collider conversion
To get started quickly, download the 2D Entities Starter template Project. This Project has everything setup for you to get started with the 2D Entities package. Refer to the Getting started with 2D Rendering page for more information.
This feature set contains the tools to work with and render 2D content in the DOTS Runtime.
This version of 2D Entities is compatible with the following versions of the Unity Editor:
- 2019.3.0f6 and newer
Assemblies in the package
|Unity.2D.Entities||Core assembly for the 2D Entities package|
|Unity.2D.Entities.Authoring||Authoring assembly for all 2D MonoBehaviours|
|Unity.2D.Entities.Runtime||Runtime assembly containing the rendering pipeline for the runtime|
|Unity.2D.Hybrid||Hybrid assembly containing the rendering pipeline for the editor|
|Unity.2D.Entities.Physics||Core assembly for the 2D Physics package|
|Unity.2D.Entities.Physics.Authoring||Authoring assembly for all 2D Physics MonoBehaviours|
If you have any issues or questions about the 2D Entities package and its features, please visit the Project Tiny forum and First batch of 2D Features for Project Tiny is now available thread for more information and discussions with the development team.