Interface BoundingVolumeHierarchy.IColliderOverlapLeafProcessor
Namespace: Unity.U2D.Entities.Physics
Syntax
public interface IColliderOverlapLeafProcessor
Methods
ColliderLeaf<T>(OverlapColliderInput, Int32, ref T)
Declaration
bool ColliderLeaf<T>(OverlapColliderInput input, int leafData, ref T collector)
where T : struct, ICollector<OverlapColliderHit>
Parameters
| Type | Name | Description |
|---|---|---|
| OverlapColliderInput | input | |
| Int32 | leafData | |
| T | collector |
Returns
| Type | Description |
|---|---|
| Boolean |
Type Parameters
| Name | Description |
|---|---|
| T |