Interface BoundingVolumeHierarchy.IColliderOverlapLeafProcessor
Namespace: Unity.U2D.Entities.Physics
Syntax
public interface IColliderOverlapLeafProcessor
Methods
ColliderLeaf<T>(OverlapColliderInput, Int32, ref T)
Declaration
bool ColliderLeaf<T>(OverlapColliderInput input, int leafData, ref T collector)
where T : struct, ICollector<OverlapColliderHit>
Parameters
Type | Name | Description |
---|---|---|
OverlapColliderInput | input | |
Int32 | leafData | |
T | collector |
Returns
Type | Description |
---|---|
Boolean |
Type Parameters
Name | Description |
---|---|
T |