Class PhysicsWorldSystem
Inherited Members
SystemBase.GetComponent<T>(Entity)
SystemBase.GetBuffer<T>(Entity)
SystemBase.OnCreateForCompiler()
ComponentSystemBase.GetSingleton<T>()
ComponentSystemBase.TryGetSingleton<T>(out T)
ComponentSystemBase.GetEntityQuery(NativeArray<ComponentType>)
Namespace: Unity.U2D.Entities.Physics
Assembly: solution.dll
Syntax
[UpdateBefore(typeof(StepPhysicsWorldSystem))]
public class PhysicsWorldSystem : SystemBase
Fields
| Name | Description |
|---|---|
| PhysicsWorld |
Properties
| Name | Description |
|---|---|
| DynamicEntityGroup | |
| EntityToPhysicsBody | |
| FinalJobHandle | |
| StaticEntityGroup |
Methods
| Name | Description |
|---|---|
| GetPhysicsBody(Entity) | |
| GetPhysicsBodyIndex(Entity) | |
| OnCreate() | |
| OnDestroy() | |
| OnUpdate() | |
| ScheduleCallback(Phase, Callback, JobHandle) |