Struct ColliderKey
Implements
Inherited Members
Namespace: Unity.U2D.Entities.Physics
Assembly: solution.dll
Syntax
public struct ColliderKey : IEquatable<ColliderKey>
Fields
| Name | Description |
|---|---|
| Empty |
Properties
| Name | Description |
|---|---|
| Value |
Methods
| Name | Description |
|---|---|
| Equals(ColliderKey) | Indicates whether the current object is equal to another object of the same type. |
| PopSubKey(uint, out uint) | |
| PushSubKey(uint, uint) |