Class TilesetChunk
Parsed representation of an Aseprite Tileset chunk. Not supported yet.
Implements
Inherited Members
Namespace: UnityEditor .U2D.Aseprite
Assembly: Unity.2D.Aseprite.Editor.dll
Syntax
public class TilesetChunk : BaseChunk, IDisposable
Properties
chunkType
The type of the chunk.
Declaration
public override ChunkTypes chunkType { get; }
Property Value
Type | Description |
---|---|
Chunk |
Overrides
height
Tile height in pixels.
Declaration
public ushort height { get; }
Property Value
Type | Description |
---|---|
ushort |
noOfTiles
The number of tiles in the tileset.
Declaration
public uint noOfTiles { get; }
Property Value
Type | Description |
---|---|
uint |
tileImages
The image data of the tiles.
Declaration
public NativeArray<Color32>[] tileImages { get; }
Property Value
Type | Description |
---|---|
Native |
tileSetFlags
Flags to define where data for a tileset is stored.
Declaration
public TileSetFlags tileSetFlags { get; }
Property Value
Type | Description |
---|---|
Tile |
tileSetId
The ID of the tileset.
Declaration
public uint tileSetId { get; }
Property Value
Type | Description |
---|---|
uint |
tileSetName
The name of the tileset.
Declaration
public string tileSetName { get; }
Property Value
Type | Description |
---|---|
string |
width
Tile width in pixels.
Declaration
public ushort width { get; }
Property Value
Type | Description |
---|---|
ushort |
Methods
Dispose()
Dispose of the image data.
Declaration
public override void Dispose()
Overrides
InternalRead(BinaryReader)
Read and store the chunk data.
Declaration
protected override void InternalRead(BinaryReader reader)
Parameters
Type | Name | Description |
---|---|---|
Binary |
reader | The active binary reader of the file. |