Namespace UnityEngine.U2D.Animation
Classes
SkeletonAsset
Asset representing character's Skeleton.
SpriteLibrary
Component that holds a Sprite Library Asset. The component is used by SpriteResolver Component to query for Sprite based on Category and Index.
SpriteLibraryAsset
A custom Asset that stores Sprites grouping.
SpriteResolver
Updates a SpriteRenderer's Sprite reference on the Category and Label value it is set.
SpriteSkin
Deforms the Sprite that is currently assigned to the SpriteRenderer in the same GameObject.
Interfaces
ISpriteLibraryCategory
Represents a Sprite Library's category.
ISpriteLibraryLabel
Represents a Sprite Library's label.
Enums
DeformationMethods
The available modes for batched Sprite Skin deformation.
SpriteSkinState
The state of the Sprite Skin.