Enum SpriteSkinState
The state of the Sprite Skin.
Namespace: UnityEngine.U2D.Animation
Assembly: Unity.2D.Animation.Runtime.dll
Syntax
public enum SpriteSkinState
Fields
| Name | Description |
|---|---|
| InvalidBoneWeights | Bone weights are invalid. |
| InvalidTransformArray | Bone transform array is not assigned. |
| InvalidTransformArrayLength | Bone transform array has incorrect length. |
| Ready | Sprite Skin is ready for deformation. |
| RootTransformNotFound | Root transform is not assigned. |
| SpriteHasNoSkinningInformation | Sprite referenced in the Sprite Renderer doesn't have skinning information. |
| SpriteHasNoWeights | Sprite referenced in the Sprite Renderer doesn't have weights. |
| SpriteNotFound | Sprite Renderer doesn't contain a sprite. |
| TransformArrayContainsNull | One or more bone transforms is not assigned. |