Enum SpriteSkinState
The state of the Sprite Skin.
Namespace: UnityEngine.U2D.Animation
Syntax
public enum SpriteSkinState
Fields
| Name | Description | Value |
|---|---|---|
| SpriteNotFound | Sprite Renderer doesn't contain a sprite. |
0 |
| SpriteHasNoSkinningInformation | Sprite referenced in the Sprite Renderer doesn't have skinning information. |
1 |
| SpriteHasNoWeights | Sprite referenced in the Sprite Renderer doesn't have weights. |
2 |
| RootTransformNotFound | Root transform is not assigned. |
3 |
| InvalidTransformArray | Bone transform array is not assigned. |
4 |
| InvalidTransformArrayLength | Bone transform array has incorrect length. |
5 |
| TransformArrayContainsNull | One or more bone transforms is not assigned. |
6 |
| InvalidBoneWeights | Bone weights are invalid. |
7 |
| Ready | Sprite Skin is ready for deformation. |
8 |