Enum SpriteSkinState
The state of the Sprite Skin.
Namespace: UnityEngine.U2D.Animation
Syntax
public enum SpriteSkinState
Fields
Name | Description | Value |
---|---|---|
SpriteNotFound | Sprite Renderer doesn't contain a sprite. |
0 |
SpriteHasNoSkinningInformation | Sprite referenced in the Sprite Renderer doesn't have skinning information. |
1 |
SpriteHasNoWeights | Sprite referenced in the Sprite Renderer doesn't have weights. |
2 |
RootTransformNotFound | Root transform is not assigned. |
3 |
InvalidTransformArray | Bone transform array is not assigned. |
4 |
InvalidTransformArrayLength | Bone transform array has incorrect length. |
5 |
TransformArrayContainsNull | One or more bone transforms is not assigned. |
6 |
InvalidBoneWeights | Bone weights are invalid. |
7 |
Ready | Sprite Skin is ready for deformation. |
8 |