Class SpriteLibrarySourceAssetImporter
A ScriptedImporter that imports .spriteLib extension file to generate SpriteLibraryAsset
Inherited Members
UnityEditor.AssetImporter.AddRemap(UnityEditor.AssetImporter.SourceAssetIdentifier, UnityEngine.Object)
UnityEditor.AssetImporter.RemoveRemap(UnityEditor.AssetImporter.SourceAssetIdentifier)
UnityEditor.AssetImporter.assetTimeStamp
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindFirstObjectByType<T>()
UnityEngine.Object.FindAnyObjectByType<T>()
UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
Namespace: UnityEditor.U2D.Animation
Syntax
[HelpURL("https://docs.unity3d.com/Packages/com.unity.2d.animation@latest/index.html?subfolder=/manual/SL-Asset.html")]
[ScriptedImporter(22100000, "spriteLib", AllowCaching = true)]
public class SpriteLibrarySourceAssetImporter : ScriptedImporter
Methods
OnImportAsset(AssetImportContext)
Implementation of ScriptedImporter.OnImportAsset
Declaration
public override void OnImportAsset(AssetImportContext ctx)
Parameters
Type | Name | Description |
---|---|---|
AssetImportContext | ctx | This argument contains all the contextual information needed to process the import event and is also used by the custom importer to store the resulting Unity Asset. |