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    Struct HavokConfiguration

    A configuration for HavokSimulation.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Havok.Physics
    Syntax
    public struct HavokConfiguration : IComponentData, IQueryTypeParameter

    Fields

    BodyTagsForContactWelding

    A mask of Unity.Physics.RigidBody.CustomTags values which enable contact welding for the body.

    Declaration
    public byte BodyTagsForContactWelding
    Field Value
    Type Description
    Byte

    Default

    The default Havok Visual Debugger configuration.

    Declaration
    public static readonly HavokConfiguration Default
    Field Value
    Type Description
    HavokConfiguration

    EnableSleeping

    Whether sleeping of dynamic rigid bodies is enabled.

    Declaration
    public int EnableSleeping
    Field Value
    Type Description
    Int32

    SecondaryBodiesCapacity

    Not supported yet: Max number of secondary bodies that can be alive at the same time.

    Declaration
    public int SecondaryBodiesCapacity
    Field Value
    Type Description
    Int32

    VisualDebugger

    Configuration for the Havok Visual Debugger.

    Declaration
    public HavokConfiguration.VisualDebuggerConfiguration VisualDebugger
    Field Value
    Type Description
    HavokConfiguration.VisualDebuggerConfiguration
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