Class HavokConfigurationAuthoring
Inheritance
HavokConfigurationAuthoring
Inherited Members
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
Syntax
[AddComponentMenu("DOTS/Physics/Havok Physics Configuration")]
[DisallowMultipleComponent]
public class HavokConfigurationAuthoring : MonoBehaviour, IConvertGameObjectToEntity
Fields
BodyTagsForContactWelding
Declaration
[SerializeField]
[Tooltip("The set of custom body tags which enable contact point welding in Havok. Welding eliminates undesirable impulses when fast objects slide on or past other objects, with some additional performance cost.")]
public CustomPhysicsBodyTags BodyTagsForContactWelding
Field Value
EnableSleeping
Declaration
[SerializeField]
[Tooltip("Allow dynamic rigid bodies to be excluded from simulation when they have come to rest. This significantly improves the performance of scenes which have lots of settled dynamic bodies.")]
public bool EnableSleeping
Field Value
VisualDebugger
Declaration
[SerializeField]
public HavokConfigurationAuthoring.VisualDebuggerConfiguation VisualDebugger
Field Value
Explicit Interface Implementations
IConvertGameObjectToEntity.Convert(Entity, EntityManager, GameObjectConversionSystem)
Declaration
void IConvertGameObjectToEntity.Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem)
Parameters
Implements