Use the Sprite Editor’s Custom Physics Shape module to edit a SpriteA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
See in Glossary’s Physics Shape, which defines the initial shape of the Sprite’s Collider 2D MeshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. More info
See in Glossary. You can further refine the Physics Shape through the ColliderAn invisible shape that is used to handle physical collisions for an object. A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay. More info
See in Glossary’s component settings.
Topic | Description |
---|---|
Use the Custom Physics Shape editor | Have Unity automatically generate the shape, or manually create and edit it in the editor window. |
Open the Custom Physics Shape editor | Open the Custom Physics Shape editor to edit shapes. |
Generate the physics shape | Automatically generate a physics shape for a sprite and refine it. |
Manually edit the physics shape | Manually draw and refine a rectangular outline. |
Move a control point | Adjust the Mesh outline by dragging control points. |
Add or remove control points | Manipulate points along the outline of a mesh to adjust the shape. |
Move edges | Edit the shape of the mesh by moving the lines connecting its control points. |
Work with multiple outlines | Create new rectangular outlines for specific collisionA collision occurs when the physics engine detects that the colliders of two GameObjects make contact or overlap, when at least one has a Rigidbody component and is in motion. More info See in Glossary areas. |
Update the shape of the collider 2D meshes | Update the shape of the Collider 2D meshes if you have edited the outline of a Sprite used by existing GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info See in Glossary. |
Custom Physics Shape editor reference | Define, copy, paste, and adjust physics shapes for sprites. |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.