Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

VisualEffect.Simulate

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Declaration

public void Simulate(float stepDeltaTime, uint stepCount);

Parameters

stepDeltaTime The delta time, in seconds, the simulation applies to each step.
stepCount Number of steps to proceed.

Description

Use this method to fast-forward the visual effect by simulating all systems for several step counts using the specified delta time.