class in UnityEngine.UIElements
/
Inherits from:UIElements.StyleSheet
/
Implemented in:UnityEngine.UIElementsModule
Represents a style sheet that's assembled from other style sheets.
| Property | Description | 
|---|---|
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | 
| name | The name of the object. | 
| contentHash | A hash value computed from the stylesheet content. | 
| importedWithErrors | Whether there were errors encountered while importing the StyleSheet | 
| importedWithWarnings | Whether there were warnings encountered while importing the StyleSheet | 
| Method | Description | 
|---|---|
| GetInstanceID | Gets the instance ID of the object. | 
| ToString | Returns the name of the object. | 
| Method | Description | 
|---|---|
| Destroy | Removes a GameObject, component, or asset. | 
| DestroyImmediate | Destroys the specified object immediately. Use with caution and in Edit mode only. | 
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | 
| FindAnyObjectByType | Retrieves any active loaded object of Type type. | 
| FindFirstObjectByType | Retrieves the first active loaded object of Type type. | 
| FindObjectsByType | Retrieves a list of all loaded objects of Type type. | 
| Instantiate | Clones the object original and returns the clone. | 
| InstantiateAsync | Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. | 
| CreateInstance | Creates an instance of a scriptable object. | 
| Operator | Description | 
|---|---|
| bool | Does the object exist? | 
| operator != | Compares if two objects refer to a different object. | 
| operator == | Compares two object references to see if they refer to the same object. | 
| Message | Description | 
|---|---|
| Awake | Called when an instance of ScriptableObject is created. | 
| OnDestroy | This function is called when the scriptable object will be destroyed. | 
| OnDisable | This function is called when the scriptable object goes out of scope. | 
| OnEnable | This function is called when the object is loaded. | 
| OnValidate | Editor-only function that Unity calls when the script is loaded or a value changes in the Inspector. | 
| Reset | Reset to default values. |