class in UnityEngine
/
Inherits from:Scripting.PreserveAttribute
/
Implemented in:UnityEngine.CoreModule
Use this attribute to get a callback when the runtime is starting up and loading the first scene.
Use the various options for RuntimeInitializeLoadType to control when the method is invoked in the startup sequence.
The following list shows the execution order of the RuntimeInitializeLoadType callbacks:
The above details are when starting up a Player build. When entering Play mode in the Editor the same invocations are ensured.
The default callback invocation time is RuntimeInitializeLoadType.AfterSceneLoad.
The execution order within each of the RuntimeInitializeLoadType callbacks is not guaranteed.
Note: Use the AlwaysLinkAssemblyAttribute on package or precompiled assemblies that contain one or more methods with the [RuntimeInitializeOnLoadMethod]
attribute, but which may not contain types used directly or indirectly in any scenes built for the project.
Additional resources: Managed code stripping
// Demonstration of the RuntimeInitializeOnLoadMethod attribute using UnityEngine;
class MyClass { [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSplashScreen)] static void OnBeforeSplashScreen() { Debug.Log("Before SplashScreen is shown and before the first scene is loaded."); }
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void OnBeforeSceneLoad() { Debug.Log("First scene loading: Before Awake is called."); }
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)] static void OnAfterSceneLoad() { Debug.Log("First scene loaded: After Awake is called."); }
[RuntimeInitializeOnLoadMethod] static void OnRuntimeInitialized() { Debug.Log("Runtime initialized: First scene loaded: After Awake is called."); } }
loadType | Controling the callback invocation time. |
RuntimeInitializeOnLoadMethodAttribute | Use the RuntimeInitializeLoadType to control when the callback is invoked. |