The localized values that describe an Apple application in its property list.
Holds the application name and the permission prompts the operating system shows while the application is not
running. Unity reads it when it builds for an Apple platform and writes the values into the generated Xcode
project, so configure it before building. Without a registered settings instance this reads as null.
Additional resources: AppInfo, AppInfo
Configure the Apple application name and permission prompts before a build.
using Unity.Localization; using Apple = Unity.Localization.Apple;
namespace Unity.Localization.Samples { public class AppleAppInfoExample { public void Run(Apple.AppInfo appInfo) { appInfo.ShortName.SetReference("App Strings", "App Short Name"); appInfo.DisplayName.SetReference("App Strings", "App Display Name"); appInfo.CameraUsageDescription.SetReference("App Strings", "Why We Need The Camera"); } } }