The localized values that describe an Android application in its resources.
Holds the application name and the launcher icons the operating system shows while the application is not
running. Unity reads it when it builds an Android player and writes the values as localized resources, so
configure it before building. Without a registered settings instance this reads as null.
Additional resources: AppInfo, AppInfo
Configure the Android application name before a build.
using Unity.Localization; using Android = Unity.Localization.Android;
namespace Unity.Localization.Samples { public class AndroidAppInfoExample { public void Run(Android.AppInfo appInfo) { appInfo.DisplayName.SetReference("App Strings", "App Display Name"); } } }