Version: Unity 7.0 Alpha (7000.0)
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WorldUnmanaged.MaximumDeltaTime

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public float MaximumDeltaTime;

Description

The maximum single-frame delta time permitted in this world.

If a frame takes longer than this to simulate and render, the delta time reported for the next frame will be clamped to this value. This can prevent an out-of-control negative feedback loop.