Version: Unity 7.0 Alpha (7000.0)
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TypeManager.TypeInfo.StableTypeHash

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public ulong StableTypeHash;

Description

Hash used to uniquely identify a component based on its runtime memory footprint.

This value is deterministic across builds provided that the underlying type layout of the component hasn't changed. For example, renaming a member doesn't affect things, however changing a member's type causes the parent StableTypeHash to change).

This hash is NOT expected to be stable across versions.

Additional resources: TypeHash