Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

TypeManager.TypeInfo.SizeInChunk

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public int SizeInChunk;

Description

The number of bytes used in a Unity.Entities.Chunk to store an instance of this component.

Note that this includes internal capacity and header overhead for buffers. Also, note that components with no member variables will have a SizeInChunk of 0, but will have a TypeManager.TypeInfo.TypeSize of GREATER than 0 (since C# does not allow for zero-sized types).