Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

TypeManager.TypeInfo.HasWeakAssetRefs

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public bool HasWeakAssetRefs;

Description

For struct IComponentData, a value of true guarantees that there are WeakReference_1 fields in this component. For class based IComponentData, a value of true means it is possible, but not guaranteed, that there are WeakReferences. (Polymorphic WeakReference_1 members can not be proven statically)