Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

SystemAttributeKind

enumeration

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Description

Options for the kinds of attributes that can be added to systems. These dictate the execution order of their OnCreate and OnUpdate functions.

Properties

Property Description
UpdateBefore Specifies that the system should update before another system.
UpdateAfter Specifies that the system should update after another system.
CreateBefore Specifies that the system should be created before another system.
CreateAfter Specifies that the system should be created after another system.
DisableAutoCreation Disables automatic creation of the system.
UpdateInGroup Specifies that the system belongs to a specific system group.
RequireMatchingQueriesForUpdate Ensures that the system doesn't call OnUpdate if every EntityQuery in the system is empty.